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Thu, Aug. 21st, 2008, 12:18 pm

Last night I picked up Too Human, but didn't really get a chance to play much of it since I had to haul some stuff around with Karen's dad. Also Maria came over to help Karen with the garage sale and Ben came with her so I ended up hanging out with him. I let him borrow some games and it gave me a chance to show of games I bought and what price I got them for. The Bigs? $5! The Darkness? $8! Etc. So yeah, the Geo War review didn't happen yet. There's lots of things I'd love to write about, but finding the time lately has been a pain in the ass.

I chose the Berserker class in Too Human because for this style of game I love having a dual weilding character. This class certainly felt different than the Champion class in the demo because I was killing enemies much faster.

Niko is doing his part on trying to make sure I get to work on time. Normally I hit the sleep button a few times as a way of getting a head start to being fully awake, but Niko doesn't have a snooze button. He knows that buzzer means it's time for me to wake up and feed him and doesn't let me get back to sleep. Bella has an almost supernatural ability to jump from a low space to a high space without needing a running start. No longer can I leave something out and just assume the cats can't jump that high.

And wow, another Onion joke article comes close to reality as Obama's half brother in Kenya lives on just $1 a month has talked trash about Obama. Next will be a shaving razor with an additional razor on the fucking handle.

Thu, Aug. 21st, 2008 11:17 pm (UTC)
buddhamike

I realized why I hated the demo. I'm so used to correcting my camera angle with my right analog. I was getting some camera angles that made Ninja Gaiden look good.

Fri, Aug. 22nd, 2008 05:18 am (UTC)
whiptcracker

No doubt. The best camera angle is the Iso perspective, though it's a little too zoomed out to really see any of the action going on.

I'm used to some games like Rise to Honor and Obi-Wan that use the right stick. Even then I keep expecting the camera to move every now and then.